Chapter 9

Conclusion

Egypt BC (Before Composition)

The sheer amount of music that was auditioned for this project was incredible. The first piece, ‘Desert Rose’ from the album ‘Brand New Day’ by Sting was in actual fact the original inspiration for the project. The piece is a type of duet where Sting sings of an impossible love and Cheb Mami echoes the song in an Arabic style. This conjured ideas as to what could really be an impossible love, what boundary could not be crossed, and after a long deliberation the idea of ‘time’ seemed to fit. The original project was to place the story between two time zones, Ancient Egypt and 1920’s Egypt, where a young archaeologist is tortured in his dreams by the desire for a particular ancient Egyptian Princess, which he has fallen in love with. The idea was to have him eventually travel back in time in order to save her from her fate.

The timescale needed to complete this was outside the projects’ capabilities; however as the piece was to be set in the Amarna period the project would be used to create part of the staging needed for the larger animation. As a result of this, the animation created for the project can be likened to a production showcase.

Critical Appraisal

It is allways good practice to take a good look at your work and pull it to bits to find the weak points - not only in the project - but in yourself - this will help you to improve. [And there's allways room for improvement]

There were many things that went wrong during this project, the following is a brief, and my no means complete, summary.

More research needs to go into the artwork of the Amarna period, and this artwork needs to be reflected in the buildings & textures around the city.

The city needs to be completed. There are still a large amount of buildings that need to be constructed, especially along the riverside as this is where most of the city’s industrial sector was. This area had various different types of building and this would obviously add to the realism of the city.

Although the river has two boats afloat, the Nile was full of many different types, mostly small fishing boats. There needs to be more of these built and spread along the riverside.

The foliage needs a complete overhaul. A large proportion of the trees are not optimised for distance rendering, making the scene quite polygon intensive. Further research needs to be done in this area to see if there are other, better, solutions for plant life. The trees also need to be planted better, with a tree base texture on the ground plane.

Image motion blur was used throughout the project as real 3d object motion blur would have increased the render times by a factor of around 10-12, which was totally unrealistic for this timescale. However, image motion blur is not a very accurate method and does not work well with transparent objects or objects in front of each other. Although this does not hurt the project for the most part, it certainly did not work very well for the bug sequence as can be seen by the strange motion of the wings.

The animation of the priestess needs more work to smooth out odd glitches in the walk.

A Final Word

This project was undertaken for a number of reasons. One of these was to experiment with the various methods of animation available to the 3d artist today. Although the methods were known, actually using each one for a particular sequence meant gaining further experience in areas not normally visited by the author. The project has also enabled the author to research and develop models and scenes for further expansion, and to gain a deeper insight into a fascinating period in the history of the world.

This has been a very enjoyable and rewarding project - but it's not finished yet!

Paul Docherty 2002

 

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